{"product_id":"b0hflkcsy6","title":"C Game Programming with raylib 6.0: Build Complete 2D and 3D Games while Mastering C and Professional Game Architecture","description":"\u003cp\u003eWant to make real games in C but feel overwhelmed by game loops, collisions, graphics, audio, or 3D programming?\u003c\/p\u003e\n\n\u003cp\u003eC Game Programming with raylib 6.0  gives you a practical, step-by-step path from your first interactive program to complete 2D and 3D games. No previous game-development experience is required. If you have basic familiarity with C, the book reinforces the language concepts you need as they become useful, so you can learn by building instead of getting lost in theory.\u003c\/p\u003e\n\n\u003cp\u003eUsing the lightweight raylib 6.0 library, you will see how games actually work: how input becomes movement, how collisions are detected, how enemies behave, how resources are managed, and how projects grow into clean, maintainable game architectures. Mistakes, compiler errors, broken movement, and unexpected collisions are treated as normal parts of development—with practical troubleshooting that helps you understand what went wrong and how to fix it.\u003c\/p\u003e\n\n\u003cp\u003eKey Features Hands-on, project-based C game programming\u003c\/p\u003e\n\n\u003cp\u003eComplete 2D and 3D game projects built progressively\u003c\/p\u003e\n\n\u003cp\u003eClear explanations before and after important code\u003c\/p\u003e\n\n\u003cp\u003ePractical exercises and troubleshooting guidance\u003c\/p\u003e\n\n\u003cp\u003eProfessional C architecture, resource management, and testing\u003c\/p\u003e\n\n\u003cp\u003eGraphics, shaders, audio, particles, cameras, lighting, and game feel\u003c\/p\u003e\n\n\u003cp\u003eOptimization, release builds, cross-platform testing, and publishing workflows\u003c\/p\u003e\n\n\u003cp\u003eWhat You Will Learn Set up C, CMake, and raylib 6.0\u003c\/p\u003e\n\n\u003cp\u003eBuild reliable game loops and frame-independent movement\u003c\/p\u003e\n\n\u003cp\u003eCreate collisions, scoring, game states, saving, and level progression\u003c\/p\u003e\n\n\u003cp\u003eWork with sprites, animation, cameras, projectiles, particles, and audio\u003c\/p\u003e\n\n\u003cp\u003eDesign platformers, combat systems, enemy AI, and reusable entity collections\u003c\/p\u003e\n\n\u003cp\u003eOrganize larger games with modular C and clear ownership\u003c\/p\u003e\n\n\u003cp\u003eBuild 3D games with models, materials, lighting, cameras, and collision\u003c\/p\u003e\n\n\u003cp\u003eProfile, optimize, package, test, and distribute finished games\u003c\/p\u003e\n\n\u003cp\u003eWho This Book Is For Ideal for beginner game developers, self-learners, students, hobbyists, and C programmers who want to move from language basics to complete playable games. It is especially useful for readers who prefer learning through practical projects rather than abstract theory.\u003c\/p\u003e\n\n\u003cp\u003eTable of Contents Chapter 1:  C and raylib 6.0 Foundations\u003cbr\u003e\nChapter 2:  Building Signal Dash — Your First Complete 2D Game\u003cbr\u003e\nChapter 3:  Building Star Defender — Sprites, Enemies, and Action Systems\u003cbr\u003e\nChapter 4:  Building Cavern Runner — Platforming, Levels, and Cameras\u003cbr\u003e\nChapter 5:  Building Arena Protocol — Combat, AI, and Modular C\u003cbr\u003e\nChapter 6:  Professional C Game Architecture\u003cbr\u003e\nChapter 7:  Graphics, Shaders, Audio, and Game Feel\u003cbr\u003e\nChapter 8:  Building Crystal Run 3D — Entering the Third Dimension\u003cbr\u003e\nChapter 9:  Building Drone Arena 3D — The Capstone Game\u003cbr\u003e\nChapter 10:  Optimizing, Building, and Publishing raylib Games\u003c\/p\u003e\n\n\u003cp\u003eStop waiting until you “know enough.” Start with one small program, build one system at a time, and turn those small wins into complete games.\u003c\/p\u003e\n\n\u003cp\u003eBegin your C game-development journey with raylib 6.0 today—and build the confidence to create, improve, and publish games of your own.\u003c\/p\u003e","brand":"ANT","offers":[{"title":"Ebook","offer_id":67933674504228,"sku":"YSL30534","price":5.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0805\/2614\/7620\/files\/61U1f4v7znL._SY1500.jpg?v=1793244560","url":"https:\/\/booktavero.com\/products\/b0hflkcsy6","provider":"BookTavero","version":"1.0","type":"link"}