{"product_id":"b0gt8wjvl2","title":"Real-Time Fluid and Smoke Simulation in DirectX 11: GPU-based fluid simulation and volumetric smoke rendering using HLSL and DirectX","description":"\u003cp\u003eThis book is for C++ developers and graphics programmers who want to implement real-time fluid and smoke simulation using DirectX 11 and HLSL compute shaders.\u003c\/p\u003e\n\n\u003cp\u003eLearn how to build GPU-based fluid simulation, implement volumetric rendering (ray marching), and understand core algorithms behind real-time effects.\u003c\/p\u003e\n\n\u003cp\u003eCovers 2D\/3D fluid simulation, GPGPU acceleration, and practical rendering techniques with real DirectX 11 code examples.\u003c\/p\u003e\n\n\u003cp\u003eKey features:\u003cbr\u003e\n・Step-by-step fluid simulation\u003cbr\u003e\n・GPU acceleration (compute shaders)\u003cbr\u003e\n・2D\/3D fluid algorithms\u003cbr\u003e\n・Volumetric rendering (smoke, fire)\u003cbr\u003e\n・DirectX 11 implementation\u003cbr\u003e\n・Advanced techniques (MacCormack, buffers)\u003c\/p\u003e","brand":"ANT","offers":[{"title":"Ebook","offer_id":67975262339108,"sku":"YSL61579","price":7.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0805\/2614\/7620\/files\/61UkyGNydZL._SY1500.jpg?v=1793603933","url":"https:\/\/booktavero.com\/products\/b0gt8wjvl2","provider":"BookTavero","version":"1.0","type":"link"}