{"product_id":"b0gp9tjxym","title":"GPU Zen 4: Advanced Rendering Techniques","description":"\u003cp\u003eExploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU.\u003c\/p\u003e\n\n\u003cp\u003eI General Rendering\u003cbr\u003e\nNicolas Lopez and Victor Blanco Ruiz, Editors\u003c\/p\u003e\n\n\u003cp\u003e1. Visibility Buffer and Deferred Rendering in DOOM: The Dark Ages\u003cbr\u003e\nDominik Lazarek, Philip Hammer, and Jean Geffroy\u003c\/p\u003e\n\n\u003cp\u003e2. Volumetric Clouds and Atmosphere in DOOM: The Dark Ages\u003cbr\u003e\nYixin Wang\u003c\/p\u003e\n\n\u003cp\u003e3. Animating Trees in Assassin’s Creed Shadows\u003cbr\u003e\nMaxime Beaudoin and Jade Marcoux-Ouellet\u003c\/p\u003e\n\n\u003cp\u003e4. Remote Particle Editor\u003cbr\u003e\nNicola Palomba and Wolfgang Engel\u003c\/p\u003e\n\n\u003cp\u003eII Ray Tracing\u003cbr\u003e\nLaura Reznikov and Edie Comas, Editors\u003c\/p\u003e\n\n\u003cp\u003e5. Ray Tracing the World of Assassin’s Creed Shadows\u003cbr\u003e\nWilliam Bussière, Luc Leblanc, Eric Charpenay, and Melino Conte\u003c\/p\u003e\n\n\u003cp\u003e6. Ray Tracing Thousands of Lights for Direct Illumination in Snowdrop\u003cbr\u003e\nQuentin Kuenlin, Gauthier Viau, and Paula Jukarainen\u003c\/p\u003e\n\n\u003cp\u003e7. ReSTIR-Based Path Tracing in Unreal Engine 5\u003cbr\u003e\nJiayin Cao and Daqi Lin\u003c\/p\u003e\n\n\u003cp\u003e8. Hash-Based Hierarchical Radiance Binning\u003cbr\u003e\nYoussef Abusamra and Andrei Bazzaev\u003c\/p\u003e\n\n\u003cp\u003eIII Tools of the Trade\u003cbr\u003e\nKirill Bazhenov, Editor\u003c\/p\u003e\n\n\u003cp\u003e9. Real-Time Neural Network Implementation for GPUs\u003cbr\u003e\nJakub Bokšanský\u003c\/p\u003e\n\n\u003cp\u003e10. Practical Unbounded Hash-Grid Encoding for Neural Radiance Caching\u003cbr\u003e\nAtsushi Yoshimura, Sho Ikeda, and Takahiro Harada\u003c\/p\u003e\n\n\u003cp\u003e11. Continuous Streaming Systems in Game Engines: Architectures for Real-\u003cbr\u003e\nTime Asset Management\u003cbr\u003e\nJonathan Haberl\u003c\/p\u003e\n\n\u003cp\u003e12. Comprehensive Neural Materials\u003cbr\u003e\nZilin Xu, Xiang Chen, Beibei Wang, Lu Wang, Zahra Montazeri,\u003cbr\u003e\nand Ling-Qi Yan\u003c\/p\u003e","brand":"ANT","offers":[{"title":"Ebook","offer_id":67937931952164,"sku":"YSL40436","price":5.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0805\/2614\/7620\/files\/61gv1_CmsL._SY1500.jpg?v=1793278828","url":"https:\/\/booktavero.com\/products\/b0gp9tjxym","provider":"BookTavero","version":"1.0","type":"link"}