Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

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Published date August 26, 2021
Author Adam Marrs (Editor)

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Description

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more
Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.

Specifications

FormatEPUB, PDF
Pages914
LanguageEnglish
ISBN-13978-1484271841

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Reviews

5.0 38
5★84%4★11%3★3%2★1%1★1%
B Brenda Kane Verified
★★★★★The diagrams do the teachingSeeing the concept drawn before the notation appears changed everything for me.
S Shelby Robinson Verified
★★★★★A set text for my classThe problem sets are graded properly and the solutions are complete.
D Danielle Yu Verified
★★★★★
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