Unity in Action: Multiplatform game development in C#

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Published date March 27, 2018
Author Joseph Hocking

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Description

Summary

Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.

Foreword by Jesse Schell, author of The Art of Game Design

About the Technology

Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!

About the Book

Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit.

What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet
About the Reader

You need to know C# or a similar language. No game development knowledge is assumed.

About the Author

Joe Hocking is a software engineer and Unity expert specializing in interactive media development.

Table of Contents

PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Specifications

FormatEPUB, PDF
LanguageEnglish
ISBN-13978-1638356219

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Reviews

4.1
5★84%4★11%3★3%2★1%1★1%
A Ann Nunez Verified
★★★★★The diagrams do the teachingSeeing the concept drawn before the notation appears changed everything for me.
K Kathleen Robles Verified
★★★★★A set text for my classThe problem sets are graded properly and the solutions are complete.
S Sheryl Jones Verified
★★★★★
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