Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs

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Published date February 26, 2019
Author Eric Haines (Editor)

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Description

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains
Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
How to implement high-performance graphics for interactive visualizations, games, simulations, and more

Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing
Students looking to learn about best practices in these areas
Enthusiasts who want to understand and experiment with their new GPUs

Specifications

FormatEPUB, PDF
Pages651
LanguageEnglish
ISBN-13978-1484244265

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Reviews

4.7 106
5★84%4★11%3★3%2★1%1★1%
A Amanda Gill Verified
★★★★★The diagrams do the teachingSeeing the concept drawn before the notation appears changed everything for me.
S Shannon Diaz Verified
★★★★★A set text for my classThe problem sets are graded properly and the solutions are complete.
S Sara Gonzales Verified
★★★★★
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